UBISOFT, GHOST RECON WILDLANDS

Gaming

  • Director: Guillaume Ivernel
  • Production: Eddy
  • Client: Ubisoft
  • CG: Brunch
  • CG Supervisor: Jean-Charles Kerninon
  • Line Producer: Fabien Cellier
  • Character Modeling and shading: Clement Lauricella
  • Set Modeling and shading: Rémi Julien, Clément Granjon
  • Texture Artist: Constance Beillard
  • Character Rigging and Cloth: Maxime Granger
  • Post animation: Julien Hassenforder
  • Previz: Les Androids
  • Motion Capture: Mocaplab
  • Design / Storyboard: Ivan Gomez
  • Animatic 2D: Benjamin Massoubre
  • Lighting Compositing: Jean-Charles Kerninon, Clément Lauricella, Rémi Julien

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